After several stacks of Scorch are applied, a target will Ignite. Enemies can be inflicted with several stacks of Scorch. Each of these keywords plays into the new identity of what it means to wield a Solar subclass. You might have noticed there are also new keywords associated with the Solar 3.0 subclasses. Equipping this perk will increase your Recovery by 10 stat points. Equipping this perk will increase your Resilience by 10 stat points.Įmber of Searing: Defeating Scorched targets grants melee energy. Equipping this perk will increase your Strength by 10 stat points.Įmber of Ashes: You apply more Scorch stacks to targets.Įmber of Wonder: Rapidly defeating multiple targets with Solar Ignitions generates an Orb of Power. Equipping this perk will reduce your Recovery by 10 stat points.Įmber of Blistering: Defeating targets with Solar Ignitions grants Grenade energy.Įmber of Solace: Radiant and Restoration effects applied to you have increased duration.Įmber of Eruption: Your Solar Ignitions have increased area of effect. Attacks three times while Ember of Tempering is active, and your weapons have increased airborne effectiveness. Equipping this perk will increase your Discipline by 10 stat points.Įmber of Tempering: Solar weapon final blows grant you and your allies recovery for a short duration. Equipping this perk will increase your Strength by 10 stat points.Įmber of Torches: Powered melee attacks against combatants make you and your nearby allies Radiant.Įmber of Char: Your Solar Ignitions spread Scorch to affected targets. Equipping this perk will reduce your Resilience by 10 stat points.Įmber of Combustion: Final blows with your Solar Supe cause targets Ignite. Equipping this perk will increase your Intellect by 10 stat points.Įmber of Empyrean: Solar weapon or ability final blows extend the duration of your restoration and radiant effects applied to you. Equipping this perk will reduce your Discipline by 10 stat points.Įmber of Beams: Your Solar Super projectiles have stronger target acquisition. Some of these Fragments follow.Įmber of Singeing: Your Class Ability recharges faster when you Scorch targets.Įmber of Benevolence: Applying Restoration, Cure, or Radiant to allies grants increased Grenade, Melee, and Class Ability regeneration for a short duration. These Fragments emphasize your chosen approach to Solar 3.0 and provide some added bonuses or penalties if the Fragment is particularly potent, in the form of stats. Regardless of which class you play as, a shared pool of Fragments is also available. This Super benefits from the Radiant buff.īlade Barrage: Vault into the air and unleash a volley of Solar-charged explosive knives. Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. Golden Gun - Marksman: Summon a precision flaming pistol that disintegrates targets with Solar Light. This Super benefits from the Radiant buff. Causing Solar Ignitions while your Super is active refunds a Golden Gun round. Golden Gun - Deadshot: Summon a rapid-fire flaming pistol that disintegrates targets with Solar Light. Activating your Class Ability immediately grants maximum stacks of On Your Mark. On Your Mark: Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. While Radiant, final blows with your equipped Throwing Knife fully refund your Melee energy. Golden Gun - Deadshot has increased duration, Golden Gun - Marksman has increased damage resistance and duration, and Blade Barrage launches more projectiles. Knock ‘Em Down: Solar Supers are enhanced. Gunpowder Gamble: Defeat targets with abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. Hammer of Sol: Summon a flaming hammer and wreak destruction down upon your enemies with hammers that shatter into explosive shards on impact.īurning Maul: Summon a flaming maul and crush your enemies with the force of an earthquake. If the wave hits a Scorched target, they Ignite. While airborne, activate your charged melee again to slam to the ground and create a second larger wave of damaging Solar energy. While Roaring Flames is active, your uncharged melee attack deals Solar damage and Scorches targets.Ĭonsecration: While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and Scorching targets in front of you as you leap into the air. Roaring Flames: Final blows with Solar abilities or Ignitions increase the damage of your Solar abilities. Sunspots apply Scorch and deal damage to targets inside. Your abilities regenerate faster, and your Super drains slower while standing in a Sunspot. Sol Invictus: Solar ability final blows, Hammer of Sol impacts, and defeating Scorched targets creates Sunspots.
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